Trader
First purchase: −1 denier
Your first purchase this round costs 1 denier less, with a minimum total of 1.
Characters and stalls
Six characters, twelve stalls, six bonus cards and six shards: everything you will come across on the quays of the Seine.
The six characters
Roles are revealed together. Several players may take the same one, but nobody keeps theirs two rounds in a row.
First purchase: −1 denier
Your first purchase this round costs 1 denier less, with a minimum total of 1.
First sale: +2 deniers
Your first sale or delivery this round earns 2 extra deniers.
First stall: −1 denier
Your first stall this round costs 1 denier less, with a minimum cost of 1.
Buy up to 4 shards
Each purchase may contain up to 4 shards instead of 3.
First delivery: +1 ★
Your first delivery this round earns 1 extra influence.
First funding: +1 denier and a bonus
Your first funding action earns 1 extra denier and draws a bonus card if you have room.
The stalls
Each family has a cheap stall and an expensive one. Their advantage works once per round, and two stalls of the same family side by side form a producing pair.
After your first purchase of at least two different colours, gain 1 denier.
Your first open sale or delivery this round earns 1 extra denier.
Your first funding action this round earns 1 extra denier.
Your first stall of each round costs 1 denier less, minimum 1.
Your first delivery of at least three shards earns 1 extra influence.
After your first bonus use, draw a card if you have room.
The bonus cards
One card at the start, one more at the end of each round, three in hand at most. Add one to your action: it stays secret until you play it.
Gain 2 deniers before your action.
Your purchase costs 1 denier less, minimum 1.
Your delivery earns 1 extra influence.
Your stall costs 2 deniers less, minimum 1.
Receive a seal, which replaces any shard in an order.
Your purchase may contain one additional shard.
The shards
Every round, one shard arrives cheap and another is in demand. Each has its own colour, shape and name.
Spiramberorange, spiralled
Waveglassblue, wave-shaped
Branchitegreen, branching
Carminered, veined
Vesperitepurple, twisted
Nightstoneblack, layered
The concord seal replaces any shard in an order. You earn it by building a bridge, or with the bonus card of the same name.

The denier is the game’s currency. It does not count towards the score: only influence (★) decides the winner.
The opponents
The computer does not cheat: it sees neither your bonus cards nor the order of the decks. Every move it makes is explained on an illustrated card.
Explores and sometimes makes mistakes: ideal for learning.
Prefers moves that pay off right away.
Plans its next moves.
Weighs several lines of play and your replies.
Choose your characters, your stalls and your family alliances.