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Paris Age of Knights
The starting world: trade, stalls and bridges over the Seine.
A romanticised Paris of the knights: markets on the quays, bridges lined with houses, boats on the Seine. You run a trade and seek the influence of the guilds.
What you do there
- Buy shards of six colours, scarce and with changing prices
- Deliver the guilds’ orders to gain influence
- Build stalls on your two banks: links, bridges and producing pairs
- Take a character each round who gives you an advantage
The starting world
Paris is the basis of every world: here you learn trading, stall families, links and the bridges of the Seine. Each new world keeps these moves, adds its own novelty and a character you can only meet there.
Example. Two Workshops side by side form a pair: they give you one more shard at the end of every round.




